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However, given the issues that the game has with microtransactions - with regular pop-ups in between games and suggested purchases even appearing as a greeting for players as they boot up the game - it's hard to see Command & Conquer: Rivals earning a loyal following.Īs always with free-to-play games, it is possible to progress through simply playing Command & Conquer: Rivals. However, there are limitations here that push players towards making payments, such as wait times to receive crates, higher quality crates coming at a premium, and a daily limit of ten games played with a 'Daily XP Bonus' which makes any experience gains beyond that point negligible - a subtler mechanic to push people towards paying than a direct one such as a match cap, but still one that strongarms players away from enjoying the game at their pace.īecause of this, it is obviously easier to upgrade through paying real-world money for in-game currency.

This could result in a solid community and the groundwork for a solid competitive scene. To truly compete, particularly at the higher levels, players need to level up, and here's where the predatory element really comes into play. Although the game includes a matchmaking aide called 'Fairplay' to help curb some of the inherent problems with this system, it would be preferable to not use this model in the first place.Ĭommand & Conquer: Rivals puts a lot of emphasis on tiering, with players segmented into different leagues based on their level.

After all, it's a framework that many microtransaction-based games with a multiplayer focus fall into. It's a story that those who are familiar with the free-to-play category of mobile gaming will know all too well.
